
Oberus MacKenzie
Thundercats The Initiative.
7
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Posted - 2013.02.21 03:22:00 -
[1] - Quote
Kaylyis wrote:Heavy Missiles... AAR:... Cap usage for armor tank: ... Damage control modules:... Gallente armor repair bonus:... Micro Jump Drive:...
On the heavy missiles, I couldn't agree more. The drake was used en masse because of it's ability to pack a tank and move around while projecting effective but low damage. Now CCP has made it so that the drake has a **meh** tank, poor damage projection and ABSOLUTE CRAP for damage. Caldari ships in general are slow, have a crap capacitor and throw a weak punch. The only things that gave them even a shadow of viability in "average player" PvP were the drake, the heavy missile and ECM. The first two have been rendered totally useless and the third has been taking repeated kicks to the groin. CCP's plan to remove Caldari from the game is nearly complete, and I want my wasted skillpoints back.
As for AAR's, the point is not for them to prop you up against an entire fleet like a logistics team can. It gives armor a comparable module to the ASB, with a twist here n' there. One of these twists is that running it without fuel doesn't make your capacitor shrivel up and die. Another is that the fuel itself takes up almost no room in your cargo hold. Yet another is that there are rigs to assist the AAR, whereas there are none for the ASB. Best of all, those mods don't even have a real penalty anymore! (20% decrease in pg usage for armor reps plus 15% increase in pg usage from rigs equals... oh look, extra powergrid!)
Cap usage for armor tanking is far less than for shields and it's not like ASB ships aren't vulnerable to neuting. If you neut an ASB ship, you're gonna immobilize it and turn off it's invuln, at which point they are pretty much screwed. Really I think that armor has a huge advantage now, because they can fit cap boosters to combat neuting and keep their AAR going and still fit cap charges in their cargo because the nanite takes up no room. Then there's the whole "cap used per HP repaired" discrepancy between shields and armor but I will avoid raging about that. **deep breaths**
Regenerating armor? Armor has a FAR superior buffer tank and shield regen tanking doesn't actually work in PvP. Shields slowly regenerate and can fit XL local reps, armor has higher natural resists and has 1600mm plates. Thus is the balance(TM) of the universe...
The Gallente armor rep bonus is going to be insanely good, IMO. They will be significantly faster than Amarr or Caldari ships thanks to the rig penalty changes and rep more thanks to AAR's. Both of those mean they will be very good at getting into blaster range. Prepare for the age of Gallente.
The HBC has a doctrine focused around micro jump drives and so far it has worked reasonably well. I would agree, though, they are a little strange. |